Just got the randomization finished. The rooms seem to be appearing in the correct locations and they are not spawning on top of each other any more.
For testing purposes, I duplicated some of the room prefabs to give the illusion of having similar rooms in the asylum (i.e. around 3 of each, only 2 of the glass rooms since we have 8 random rooms all together). It looks so much better now, the level seems much fuller with something going on in every room. Some of the rooms are useless (tables and crates) but it gives the building a more realistic feel.
Anyways, all the systems are built, now they just need to be revamped, polished, and organized, but a lot of that comes next semester if we move on. The last thing we need in order to present our vertical slice is all on the design and art aspects of our game.
The last few things we need to add for our vertical slice (more specifically) includes: more art assets (as many as we can muster), the rooms need to be fixed and tested as to accommodate all the random room prefabs that are initially being instantiated, and we need some different types of rooms. The ones we have at the moment work for now, but it would be nice for some more versatility.
This should all be design and art work, but I have a feeling I will end up reworking many of the prefabs as well as the level in order to make sure our game is working.
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