Thursday, November 15, 2012

Last night's Q.A. session went fairly well.  It ended up turning into more of a bug testing session, but it actually helped a lot from my stand point.  When I initially got there around 8:30 I found that the prefabs were still screwed up for some reason so I spent half an hour fixing them and implementing the randomization of the prefabs.  It pretty much works the only issue I'm still having is that sometimes multiple prefabs will appear in the same room, but I didn't have time to fix that last night.  I should have time to fix it tonight before we present tomorrow.

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